Selecting SAVE
saves the current puzzle and your drawing steps for it in the
sandbox.
The name is the one used to access the puzzle
using the Pick Folder and Pick Puzzle dropdown menus.
Selecting SAVE AS
works like the SAVE command except that you get to
select the "file" name for the puzzle.
This name should begin with a
forward slash /
Selecting DELETE
erases the current puzzle from the
sandbox.
However, the puzzle remains in the display and
can still be saved using the SAVE command.
Selecting DOWNLOAD
downloads the puzzles from a real file
you select on your computer
and adds them to the
sandbox.
Details
Selecting PRINT
will print the puzzle and its work as shown in the app. Detail
Selecting BACKUP
saves all of the puzzles (and their work) from the
sandbox
into the “downloads” folder of the
computer's normal
file system.
This will be stored in a file named:
FenceMakerdate-and-time.ssbk
Selecting RESTORE
allows you to select
a real computer file created by a previous BACKUP command and use it
to recreate the backed up
sandbox.
This erases the current sandbox content.
Selecting PRNG SEED
allows a previously "MADE" puzzle to be recreated.
Details
Selecting CLEAR STORE
completely erases the
sandbox
after you agree to that action.
However, when you restart the app, it will then automatically
restore the built-puzzles.